Reviewed · TREASURE HUNTS & MYSTERY GAMES
Copenhagen Little Mermaid Exploration Game and Self-Guided Tour
The clever part of this experience is that it turns a Copenhagen walk into a Little Mermaid-themed quest. You begin at Kongens Nytorv and work your way toward the harbor, passing royal buildings, fairy-tale stops, fountains, and sculptures before finishing at the famous statue.
I like the freedom to start at any hour and pause when you need a coffee or a closer look. I also like the low price, precise in-app directions, and audio stories. The catch is that this is a scavenger hunt rather than a traditional guided tour, and the app has caused trouble for some users.
Key points to know before you book
- The route begins at Kongens Nytorv and ends at the Little Mermaid statue, covering central Copenhagen on foot.
- The experience takes about two to three hours, though your pace and breaks will affect the total time.
- All stops are viewed from outside unless you pay separately for entry, so no palace or museum admission is included.
- You play privately with your own group, without a physical guide or required contact with other participants.
- The app is central to the experience, so download it and check your access code before setting out.
- The price is low at $6.01 per person, but the value depends on wanting a game and route rather than formal guiding.
A Little Mermaid quest through Copenhagen
This activity gives you a reason to keep walking when Copenhagen’s sights begin to blur together. Instead of following a guide holding a flag, you use your smartphone to receive directions, solve the next part of the quest, and hear short audio stories along the way.
The route links several well-known places in the city. You see grand royal surroundings, public art, a major shopping square, and the harbor setting of the Little Mermaid. The story theme gives the walk a bit of shape, especially if you are exploring Copenhagen for the first time.
I would think of it as a self-guided sightseeing game. It is not a substitute for a museum visit, a detailed history tour, or a local guide who can answer questions. Its strength is simple: it helps you cover a good stretch of Copenhagen with a clear destination and a little playful structure.
The experience is offered in English. Audio stories are included, and only your group takes part. That makes it a useful choice if you prefer not to join a large walking group or keep to a fixed departure time.
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Starting at Kongens Nytorv

Kongens Nytorv is a practical starting point. It is Copenhagen’s largest square and sits at the end of the pedestrian street Strøget, making it easy to combine with shopping or a walk through the central city.
The square gives you an immediate sense of Copenhagen’s grander side. From here, the quest leads you toward the Royal Danish Theatre and other central sights. Because the activity begins in a busy, central area, you can fit it into a day that already includes Strøget, Nyhavn, or nearby royal attractions.
This is also where you should make sure your phone is ready. The game depends on the app, directions, and access code. Download what you need before you arrive, check that you can open the game, and bring a charged phone. A weak battery can turn a pleasant city walk into a hunt for a power outlet.
The Royal Danish Theatre and Copenhagen’s performing arts

The Royal Danish Theatre is the country’s national performing arts institution. Its purpose-built historic venue dates from 1874, giving the stop architectural interest even if you do not attend a performance.
The activity allows about five minutes here. That is enough for a quick look and a photograph, but not enough for a full theatre visit. The attraction is treated as part of the route, not as an included show or interior tour.
I like this kind of stop because it adds variety. You are not simply walking from one statue to another. The route brings in civic and cultural buildings, then shifts back to fairy-tale and royal themes.
Hans Christian Andersen’s fairy-tale connection

The Hans Christian Andersen Fairy Tale House connects the walk to the writer whose stories help define Denmark’s image abroad. The stop is allotted around ten minutes, which gives you time to read the clues, hear the audio material, and take in the setting.
Do not assume that this activity includes admission to an indoor exhibition. The tour information lists admission as free for the stop, but the experience itself does not provide physical tickets or promise entry into buildings. In practical terms, you are visiting the place as part of the outdoor route.
That distinction matters. One person expected entrance tickets and felt misled after paying for the activity. The safest way to understand the price is this: you are paying for the digital quest, directions, and stories, not for admission to Copenhagen’s museums or royal interiors.
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Sculptures, fountains, and the city in between

The next parts of the route bring you to public art and one of central Copenhagen’s best-known fountains.
At Agnete and the Merman, you see a group of bronze sculptures. The stop lasts about ten minutes. It fits the mermaid theme nicely and gives the quest another piece of Danish folklore and public art to work with.
The Stork Fountain sits on Amagertorv, one of the central squares along the Strøget area. It was presented to Crown Prince Frederik, who later became Frederik VIII. The planned stop is shorter, around five minutes, so this is mainly a quick look and a clue-solving point rather than a long visit.
These short stops help the route feel like a city walk instead of a single attraction visit. You pass through public spaces that you could visit on your own, but the game gives you a reason to notice them. That is the main benefit for someone unfamiliar with Copenhagen: you spend less time wondering where to go next.
The tradeoff is that the route may feel slow if you already know the city or prefer to wander without instructions. You are following the app’s sequence, and the fun depends on enjoying the small challenges.
Amalienborg and Denmark’s royal family

Amalienborg Palace is one of the major royal sights on the route. It is associated with Denmark’s royal family, which still resides within the palace complex. The planned stop is about ten minutes.
Again, this is an exterior sightseeing stop unless you arrange and pay for any separate admission yourself. The activity does not include museum tickets. If royal interiors are your main reason for visiting Amalienborg, allow extra time and make separate plans.
For the quest, the palace works well as a change of scale. After the smaller sculptures and fountain, you reach a formal royal setting. The stop also helps connect Copenhagen’s fairy-tale image with its real royal institutions.
You should not expect a full explanation of Danish royal history from the app. The audio stories and clues provide context, but a human guide would normally offer more detail and answer follow-up questions. The experience is best for a light introduction.
Finishing at the Little Mermaid statue

The route ends at the Little Mermaid in Langelinie, Copenhagen’s well-known bronze statue by Edvard Eriksen. It shows a mermaid becoming human, seated on a rock by the water.
The stop is listed as about ten minutes, but you may want longer. The statue is the main reason many people choose this experience, and reaching it gives the quest a clear finish. It is also a useful endpoint for continuing your day around the harbor.
The statue is open to view from 7:00 a.m. to 9:00 p.m. daily during the stated operating period, from August 29, 2019, through February 7, 2027. Those hours give you plenty of flexibility, though you should still allow enough daylight if you want the clearest views and photographs.
The finish is not just a photo stop. By the time you arrive, you have crossed from the central square through cultural and royal Copenhagen to the waterfront. That sense of progression is one of the better features of the route.
How the app affects the experience

The app is both the guide and the weak point. When it works properly, precise directions make the route easy to follow, and the clues give you something to do at each stop. You can begin at any hour, pause, and resume later.
But you need to understand the timing feature. One user found that forgetting to press pause caused trouble and required restarting or returning to the last stop. If you stop for lunch, shopping, or a longer visit, pause the game deliberately rather than assuming it will stop on its own.
Technical problems have also been reported. Some people could not get the game to work on their phones, while others had difficulty bringing up the map and descriptions. Support is available through chat 24 hours a day or by email at [email protected], but it is still wise to test the app before leaving home.
One Danish-speaking user also had trouble receiving the correct code and said the support response was not understandable. That points to a useful precaution: check your confirmation and access details early, not at the starting point.
Is $6.01 a good value?
At $6.01 per person, this is inexpensive for a two to three-hour activity. You are paying far less than you would for a private walking guide, but you are also receiving much less personal explanation.
The price is fair if you want:
- A ready-made route through central Copenhagen
- English audio stories and app directions
- A private activity for your own group
- A playful way to keep children or friends engaged
- The freedom to start and stop without a scheduled guide
The price is less appealing if you think you are buying museum or palace entrance. You are not. The listed stops are primarily places to see from the outside, and no physical guide accompanies you.
The low cost also makes this easier to treat as a supplement. You can use it on your first day to get your bearings, then return to the sights that deserve more time. It can also fill a free afternoon without committing to an expensive excursion.
Groups larger than 15 need to make multiple bookings. Group discounts are available, but the activity remains a private, app-based experience rather than one large guided party.
Who will enjoy this Copenhagen walk?
I would recommend it most to independent visitors who like clues, light games, and walking with a purpose. Families and friends may enjoy the challenge more than they would enjoy a standard lecture-style tour.
It also suits people who want privacy. You are not sharing the activity with strangers, and there is no physical guide or required face-to-face contact. Most people can participate, and service animals are allowed.
You may want something else if you need detailed historical commentary, guaranteed personal assistance, or a fully polished app experience. The route covers plenty of ground, and one person took nearly three hours with only a short break. Wear comfortable shoes and plan for a real city walk, not a brief stroll between attractions.
My practical verdict
Book this if you want an affordable, flexible way to connect several Copenhagen sights, and you are happy to use your phone as the guide. I especially like it for a first visit, a private group, or anyone who finds ordinary sightseeing easier when there is a small challenge to solve.
Skip it if your main goal is entering Amalienborg, visiting museums, or hearing a local expert explain every stop. For the best result, download the app before you leave, confirm the code, charge your phone, and remember to pause whenever you take a break.
The experience earns its price through structure, flexibility, and the fun of finishing at the Little Mermaid. Just book it for what it is: a digital scavenger hunt across Copenhagen, not a traditional tour with admissions included.
FAQ
Where does the Copenhagen Little Mermaid Exploration Game begin?
It begins at Kongens Nytorv in Copenhagen, Denmark.
Where does the activity end?
It ends at the Little Mermaid statue in Langelinie, at 2100 København Ø.
How long does the experience take?
It takes approximately two to three hours. Your walking speed and the length of your breaks can change the total time.
Is a physical guide included?
No. This is a self-guided activity using the Questo app, directions, clues, and audio stories.
What language is the experience offered in?
It is offered in English.
Does the price include admission to Amalienborg Palace Museum?
No. The experience does not include physical admission tickets or entrance fees to buildings and establishments.
Can I pause and resume the game?
Yes. You can take a break and resume later, but you should use the app’s pause function. Forgetting to pause may affect your progress.
Can I start the activity at any time?
Yes. The experience can be played at any time after booking without rescheduling.
Is this a private activity?
Yes. Only your group participates, and you do not join a larger shared tour.
What is the cancellation policy?
You can cancel for a full refund up to 24 hours before the experience start time. Cancellations or changes made less than 24 hours before the start time are not accepted for a refund.
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