Reviewed · CASTLE & PALACE TOURS
Copenhagen Self-Guided Murder Mystery Tour by Amalienborg Palace
A woman has been murdered in public near Amalienborg Palace, and you are handed the case. This self-guided mystery turns central Copenhagen into your investigation room, sending you from royal surroundings to Nyhavn while you gather evidence and name the right suspect.
I like the flexible start time, since you can fit the game around a museum visit, lunch, or a flight. I also like the detailed notebook and clue materials, which give the activity more substance than a quick treasure hunt. The main caution is time: this is a walking puzzle that can take close to two hours, not a short diversion you finish in 30 minutes.
Key points to know

- A 19th-century murder case: Solve a fictionalized crime inspired by true events near Amalienborg Palace.
- Three central Copenhagen stops: The route includes Amalienborg Palace, Nyhavn, and Sankt Annæ Kirke.
- Self-guided and private: Your own group works through the case without a guide or other participants.
- Detailed puzzle materials: You receive a notebook and clues, with solutions available if you need help.
- Plan for two hours on foot: You will spend much of the experience walking and standing.
- Best for puzzle fans: The challenge suits people who enjoy escape rooms, crime stories, and group games.
Becoming an investigator beside Amalienborg Palace

The clever idea here is simple: instead of looking at Copenhagen only as a collection of sights, you use its streets as the setting for a case. You are cast as a trusted investigator in 19th-century Frederiksstaden, the district around the royal palace, where public order matters and the murder has caused alarm.
The crime is inspired by true events, but this is still a game rather than a formal history tour. You should expect clues, deductions, and a story to follow, not a guide explaining every building in detail.
The self-guided format changes the mood. You are not following a guide holding a flag or waiting for a scheduled group to gather. Your group can start at a convenient time during the stated opening hours, work at its own pace, and pause when Copenhagen demands your attention.
That freedom is useful in a city center packed with worthwhile stops. You might fit the mystery between a palace visit and dinner, or use it to fill a gap before heading to the airport. The tradeoff is that nobody will provide live commentary, redirect your group, or explain a clue in person.
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Collecting the materials and starting at Maria’s Kiosk
The practical starting point has two parts. You redeem the experience at Arms Gallery, Nybrogade 26, then begin the mystery at Maria’s Kiosk, Holbergsgade 9. Both locations are in central Copenhagen, but you should check the directions carefully before setting out so you do not treat the redemption point as the actual game start.
The stated opening hours are 7:00 in the morning to 9:00 at night, Monday through Sunday, for the listed operating period. That gives you plenty of room for an early start or an evening game, although the full experience still takes roughly 90 minutes to two hours.
You receive the materials needed to work through the case. The supplied information describes a notebook and detailed guide materials, so you are not expected to bring a special app or solve everything from memory.
I would set aside a little extra time before beginning. You need to collect the materials, reach the starting point, and get your group organized. If one person reads the case aloud while another keeps track of clues, the opening should feel less scattered.
Amalienborg Palace turns into the crime scene

The first major section takes you around Amalienborg Palace, Copenhagen’s royal residence and one of the city’s most recognizable squares. The palace area gives the mystery a strong sense of place: grand buildings, formal streets, and a setting where an open street murder feels especially disruptive.
The palace portion is listed at about 45 minutes. That is long enough to make the area part of the investigation rather than a quick backdrop. You will examine clues, discuss suspects, and use the setting to piece together what happened.
Admission to the Amalienborg Palace Museum is not included. This matters if you want to go inside. The mystery itself takes place around the palace area, but a museum visit is a separate expense and a separate activity.
I like this arrangement because you can decide how much palace time you want. A history-minded group may add the museum before or after the case. A group focused on the puzzle can keep moving without paying for another ticket.
The puzzle difficulty appears moderate rather than punishing. One account describes the riddles as easier than those in some escape games, while still finding the experience entertaining. That makes it a good choice for mixed groups, especially when not everyone enjoys being stuck on one difficult code for 20 minutes.
Still, do not expect a simple scavenger hunt. The materials are detailed, and one account found the activity took more than two hours. You need to read carefully, compare evidence, and make a final accusation. The option to check the solution yourself means you can avoid a long dead end, but it also removes some pressure for serious puzzle experts.
Walking from the palace area toward Nyhavn
The route continues through central Copenhagen and includes Nyhavn, the waterfront street known for its colorful historic buildings and canal-side views. The Nyhavn section is listed at about 30 minutes, giving you a change of scenery from the formal palace district.
This is one of the best parts of the design. You are not trapped in one room with a stack of riddles. The setting changes as the case develops, and a well-known Copenhagen sight becomes part of your route.
You should also expect normal city distractions. Nyhavn is a popular place to stop, photograph, eat, and watch the canal. That can be pleasant, but it may break your group’s concentration. If you want to solve the case without interruption, agree before starting that puzzle time comes first and sightseeing pauses come second.
The route is suitable for people who like a light walk while they think. It is less suitable if your group wants to sit in one quiet place, or if anyone finds two hours of standing and walking tiring. Most people can participate, and service animals are allowed, but the activity does require you to be on foot for much of the time.
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Sankt Annæ Kirke and the final accusation

The mystery ends near Sankt Annæ Kirke, a beautiful church at Sankt Annæ Plads. The church section is listed at about 25 minutes, and this is where you gather the remaining clues and decide who committed the crime.
The ending gives the activity a clear finish. You are not simply handed a route and told to wander until the notebook runs out. The case builds toward an accusation, which gives your group a reason to discuss the evidence and agree on a conclusion.
The experience ends at Sankt Annæ Plads rather than returning you to the collection point. That is worth planning around. You can continue into central Copenhagen from there, but you should not expect transport back to Maria’s Kiosk or Arms Gallery to be part of the activity.
The final section may be the most social part of the experience. Everyone can argue for a suspect, compare notes, and see if the evidence supports the group’s decision. If your companions enjoy friendly disagreement, this ending should work well. If your group dislikes making a guess without certainty, the available solution helps keep the ending from becoming frustrating.
How difficult is the mystery?
The puzzle aims at entertainment rather than expert-level escape-room pressure. The clues are described as not too hard, and you can read the solution when needed. That makes the activity accessible to families and mixed-age groups, though the murder theme may not suit very young children.
The detailed materials are an advantage for people who want a proper case to solve. You are given enough structure to keep moving through the story instead of improvising a scavenger hunt from vague hints.
The same detail can slow down a group that wants a quick game. One account describes the experience as taking over two hours and suggests easier alternatives for anyone seeking a brief treasure hunt. My advice is to treat the advertised 90 minutes to two hours as a real time commitment, not a loose estimate.
A useful group setup is to give each person a role. One person can read the narrative, another can track evidence, and others can test theories. You do not need to follow that system, but it can stop one confident solver from taking over.
Because the answer can be checked, the mystery is forgiving. You can use that help if you are short on time or simply stuck. For a highly competitive group, this may make the game feel less demanding. For a family or casual group, it prevents a single difficult clue from ruining the afternoon.
What the $29.09 price buys you

At $29.09 per person, the value depends on your group and how you use the time. You are paying for the prepared case, printed materials, and a structured way to explore several central Copenhagen areas. You are not paying for palace admission, a live guide, transport, food, or a traditional historical tour.
For two people, the cost is easier to justify if both enjoy puzzle games. For a larger private group, the per-person price can compare well with other organized activities, especially since only your group participates. The experience gives you about 90 minutes to two hours of entertainment in the city rather than a short handout at one attraction.
I would not choose it solely as a budget sightseeing tour. The route passes important places, but the focus is solving the murder, not receiving a full explanation of Copenhagen’s architecture or royal history.
The strongest value comes from combining the game with your own city plans. Since the route ends near Sankt Annæ Plads and passes Nyhavn, you can continue sightseeing afterward without setting aside a whole day. Just remember that palace museum entry is extra.
The activity is commonly booked about 14 days in advance. That does not mean you must plan two weeks ahead, but it suggests you should reserve before your visit if your schedule is tight.
Who should book this Copenhagen mystery?

I would recommend it to:
- Friends who enjoy escape rooms, crime stories, and deduction games
- Families with older children who can follow written clues
- Couples seeking a self-guided activity with a clear goal
- People who want to explore central Copenhagen without joining a group tour
- Visitors with a flexible morning or afternoon of about two hours
I would hesitate if you want a guide explaining Copenhagen’s past at every stop. I would also think twice if you have limited walking stamina, since the activity involves about two hours of walking and standing.
The murder subject deserves a quick note. The case is presented as a brutal crime inspired by true events, so it has a darker tone than a light sightseeing game. That will appeal to true-crime fans, but it may not be the right choice for a group seeking a gentle, purely scenic activity.
The private format is a real benefit. Your group can talk freely, solve at its own pace, and use the solution without worrying about strangers. It also means the experience depends on your own energy and cooperation. A quiet group may not get as much from it as a group that enjoys debating clues.
Practical details before you reserve
Book online and allow time to collect the materials at Arms Gallery before going to Maria’s Kiosk. Keep both addresses available on your phone, since the redemption point and starting point are different.
Wear comfortable shoes and plan for changing pace between clue solving and walking. The experience is near public transportation, but no transport is included.
Most people can participate, and service animals are allowed. The activity is private, meaning only your group takes part.
You can cancel for a full refund if you do so at least 24 hours before the scheduled start time. Cancellations or changes made within 24 hours are not accepted for a refund, and the cut-off uses Copenhagen local time.
Should you book it?
Book this mystery if you want a structured, self-guided game that lets you see Amalienborg Palace, Nyhavn, and Sankt Annæ Kirke while working through a crime case. It is especially well suited to escape-room fans and groups that enjoy solving clues together.
Skip it if you want a short activity, a live guide, or a detailed palace history lesson. At $29.09 per person, the value is strongest when you treat the notebook, private format, and two-hour route as the main experience. For the right group, it is a smart way to give familiar Copenhagen sights a fresh purpose.
FAQ
Where does the mystery tour begin?
The activity begins at Maria’s Kiosk, Holbergsgade 9, 1054 København, Denmark.
Where do I collect the tour materials?
You redeem the experience and collect the materials at Arms Gallery, Nybrogade 26, 1203 København, Denmark.
Where does the mystery end?
The tour ends at Sankt Annæ Plads, near Sankt Annæ Kirke.
How long does the experience take?
The stated duration is approximately 1 hour 30 minutes to 2 hours. You should plan for about two hours of walking and standing.
Which Copenhagen sights are included?
The route includes Amalienborg Palace, Sankt Annæ Kirke, and Nyhavn.
Is admission to Amalienborg Palace Museum included?
No. Admission to the Amalienborg Palace Museum is not included.
Is this a guided group tour?
No. It is a self-guided private activity. Only your own group participates.
Can most people participate?
Most people can participate. The activity is near public transportation, and service animals are allowed. You should also consider the required walking and standing time.
Can I cancel for a full refund?
Yes. You can receive a full refund if you cancel at least 24 hours before the scheduled start time. Cancellations or changes made less than 24 hours before the start time are not accepted for a refund.
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